
Photo by Tango Gameworks | Gameplay footage The task of making “Hi-Fi RUSH” accessible wouldn’t be an easy task to take on, but John Johanas, the director at Tango Gameworks and the mastermind behind “Hi-Fi RUSH,” was thinking about accessibility straight from the start. Rhythm games are generally a good example of inaccessibility, as they are notoriously difficult and have a high skill floor that is often a barrier of entry for many players, including myself. Aside from just ability, another way to reach this ‘widest range of people’ is to make your game as approachable and easy to get into as possible. As game companies continue trying to make their products available to as many people as they can accessible games must be able to be enjoyed by the widest range of people, regardless of any external factors or impairments. Many players would point to the success being from the games outstanding visual style, incredibly satisfying rhythm-based gameplay, or its high quality original soundtrack, I would argue that the thing that sets “Hi-Fi RUSH” apart from any other game is its innovation in accessibility.Īccessibility in games has always been a very important discussion in the gaming world. “Hi-Fi RUSH” shadow-dropped at the end of January and has already garnered an overwhelming amount of positive reviews across multiple platforms. Now being hunted down by the company as a ‘defect,’ Chai and his rebel friends must uncover secrets and slash their way through the ranks, all while keeping up the beat. The game introduces players to Chai, a wannabe rockstar who gets infused with music in an accident involving an experimental prosthetic robot arm implant from the comically evil Vandelay Technologies. The rhythm, hack-and-slash combo seamlessly combines two drastically different game genres in an experience unlike anything I’ve ever played.

“Hi-Fi RUSH,” a smash-hit rhythm action game from the incredible team at Tango Gameworks, is a masterpiece.

Photo by Tango Gameworks | Screenshot of ‘Hi-Fi RUSH’
